Genshin Impact’s launch, it has now managed to make vast sales through its gacha-based shop system after the first week after. Gacha games have been a famous style, particularly in the mobile gaming industry, and Genshin Impact goes to show how much money gacha games can make.
The term “gacha” actually came from Japan with the concept revolving near a gambling system. These games encourage players to purchase “rolls” or loot boxes which give them a chance to obtain special items typically. Genshin Impact uses this system to provide players with weapons and characters randomly.
Players can earn opportunities to get random things through gameplay, but there’s a secondary system that allows them to buy in-game currency that can be converted into additional rolls. Some events give awards to people who play during that time as well, with the launch event being a great example.

The newly released mobile RPG video game, Genshin Impact, has seen great success since its launch. The game was released by Chinese publisher miHoYo and has generated over $60 million in player spending in both the App Store and Google Play combined within the first week of its official launch.
The newly released mobile RPG video game, Genshin Impact, has seen great success since its launch. The game was released by Chinese publisher miHoYo and has generated over $60 million in player spending in both the App Store and Google Play combined within the first week of its official launch.
Genshin Impact has seen great success across the globe, especially in China, where the Chinese version of the game brought in close to $25 million in player spending so far on Apple’s App Store alone, which is close to 42 per cent of its total revenue. This figure doesn’t include any other third-party app stores. While the game has become popular globally, its primary market is still its home country, with $35 million or about 58 per cent of its revenue coming from China alone.
At the moment, Genshin Impact is also the third highest-grossing mobile game title in China, during its launch week. Similarly, it also ranked third in Japan and fifth in the US in terms of revenue-generating mobile games. Furthermore, the App Store brought in the majority of the revenue, accounting for $42 million or 70 per cent of the total revenue. On the other hand, Google Play brought in just $17.7 or about 30 per cent of the total revenue.